2K26 模组 IFF 修复工具 V2.1 —— 让你的 IFF 文件在 1.4 更新后恢复正常使用
本帖最后由 Leonio 于 2025-11-11 16:39 编辑V2.1 版本更新:
修复了球衣字体文件的相关问题:若存在 Name 文件,同名的 UniformFontMap / UniformFontInfo 文件可能会被过滤掉。
该工具可帮助你解决 NBA 2K26 1.4 更新补丁发布后,模组文件无法正常工作的问题。实际上这并非模组被禁用,而是游戏对文件结构的要求变得更为严格。
下载地址:
https://pan.quark.cn/s/33a0a1650909
使用方法:
直接将 IFF 文件或包含 IFF 文件的文件夹(工具会扫描内部所有 IFF 文件)拖拽到该 EXE 程序上即可。
(可参考两个 GIF 预览文件了解操作流程。)
面向普通玩家:直接拖拽你的「mods 文件夹」即可,工具会一次性处理所有 IFF 文件。
面向模组**者:建议使用该工具确保你的模组在 1.4 更新后能正常运行。
详细说明:
在 NBA 2K26 1.4 更新中,2K 似乎为提升文件加载效率牺牲了部分兼容性,例如不再支持部分压缩格式。该工具会修复 IFF 文件中影响模组加载的相关问题,具体包括:
[*]ZIP 格式:我的文件浏览器使用 libzip 构建 IFF 输出的 ZIP 包,而恰巧(或并非巧合)用 libzip 打包的 IFF 文件在模组中可正常使用。
[*]多数情况下,若 IFF 内部子文件存在「文件名相同但扩展名不同」的情况(如 aaaa.bin 和 aaaa.bin.bak),会导致整个 IFF 文件失效。
[*]不再支持前代 2K 游戏的旧有机制 ——SCNE 中重复的对象键会被视为数组。(从 2K26 开始,SCNE 中的 VertexStream 已从「重复键对象」改为标准 JSON 数组。)
因此我**了这个简易修复工具,快速处理目前发现的问题。处理后的文件会直接覆盖原文件,无需额外操作。
感谢 EGS-MLLR、顾羽铮、小至尊 及其他参与测试的用户。
由于不确定 2K 未来是否会恢复旧有机制,目前先推出这款基础程序以保证模组可用性。若 2K 持续沿用当前机制,后续我会研发更便捷的解决方案。
原标题:2K26 Modded IFF Fixer | Get Your IFF Files Working Again After the 1.4 Update V2.1
作者:Looyh
原链接:https://forums.nba-live.com/downloads.php?view=detail&df_id=13868
V2.1:
Fixed the issue in jersey font files where, if there's a Name file, the same-named UniformFontMap / UniformFontInfo files might get filtered out.
This tool helps you fix the issue where files in your NBA 2K26 mods stop working properly after the 1.4 update patch. It's actually just that the game has gotten stricter about file structures instead of disabling your mods.
### Download
https://www.mediafire.com/file/gbcw1vrr
### How to use
Just Drag & Drop IFF files or folders containing IFF files (it'll scan all IFF files inside) onto this EXE.
(You can check out the two GIF previews for reference.)
> **For gamers**, you can simply drag your `mods` folder in, and it'll handle all the IFF files at once.
> **For modders**, you'll want to use this tool to make sure your mods work fine after the 1.4 update.
### Details
In the NBA 2K26 1.4 update, it looks like 2K traded some compatibility for better file loading efficiency, like dropping support for certain compression formats. This tool helps fix the factors in IFF files that affect mod loading:
- ZIP format: My File Explorer uses libzip to build ZIP packages for IFF output, and coincidentally (or not), IFF files packed with libzip work just fine in mods.
- In most cases, if subfiles in an IFF have the same filename but different extensions, it'll make the whole IFF invalid—like `aaaa.bin` and `aaaa.bin.bak`.
- It no longer supports the old setup from previous 2Ks where duplicate object keys in SCNE were treated as arrays. (Starting from 26, VertexStream in SCNE has switched from duplicate-key objects to proper JSON arrays).
So I whipped up this ** fix tool to quickly handle the issues I've found so far. The processed files will overwrite the originals, so you don't need to do anything extra.
Thanks to `EGS-MLLR`, `顾羽铮`, `小至尊`, and others who helped with testing.
----
Since we're not sure if 2K will revert to the old way in the future, I put together this basic program for now to keep mods usable. If they stick with this approach, I'll look into more convenient options later.
6啊,爷青回
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